KillAll
A downloadable game for Windows
Very early build of the game. Try if you wanna.
0.2: Items actually spawn now. Bullet.
Updated | 8 hours ago |
Published | 1 day ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Maxulienka, Tomi Lences, Armed_Crab |
Genre | Action, Role Playing |
Made with | Unreal Engine, Blender, Substance Painter & designer, Krita |
Tags | 3D, Arcade, Indie, Roguelike, Singleplayer, Top-Down, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download
KillAllBuild.zip 358 MB
Install instructions
Just download and unzip. Windows only for now.
Comments
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kill all release date when
I can't play KIllAll because I'm foolish! NO! I just got outta Signal Lost because I'm FOOLISH! BRING IT BACK! I don't know how to Shard Dash because I'm foolish. I didn't show up to my own game jam, that's foolish. No, on Milo's Bubble Adventure but recording myself shooting. GOODBYE. That doesn't make any sense! That was FOOLISH. That GARBAGE I've making, its not video games, no thank you. C'mon get outta here!
sorry Maxulienka it's taking me long but im STOOPID. NAHHHHHH. Can't think of any games because I'm STOOPID. BRING IT BACK! Told them it's auuuuuutism like they accuuuuuse it. NO! They don't believe that stuff, think that's foolish. bag ma- can't add up my Dichroma because I'm clueless. Hey, no, hey, I don't know anything, be quiet!
do NOT touch my signal!!1!!11!!1
The gunplay felt clunky with delayed aiming and also no visible bullets this caused for really infuriating gameplay.
The level design leaves alot to be desired, the hallways are cramped while the main rooms, where the combat takes place, are mostly open with props on the sides, making the rooms feel more empty and big, than it actually is.
The enemies, despite having simple AI, are a pain in the ass to fight. The bullets are too fast to dodge in the hallways and the melee-ranged enemies have too much health to counter. Overall for a school project i enjoyed the idea of a roguelike assymetric but the execution was mediocre at best.
Overhyped.